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Tune a reticle down to its geometry

Build a sight picture from distinct parts, then check each adjustment in the live preview before taking it into a match.

Choose a center shape

Use a filled circle, square, cross, triangle, or hexagon. Circle and square centers can also be hollow, with their own ring thickness.

  • Set center size, rotation, opacity, and color.
  • Keep the center visible or turn it off while you work on the arms.

Set the arms independently

Keep the four cardinal arms, or hide individual sides to make a bracket, T-shape, or open sight picture.

  • Adjust shared arm length, gap, thickness, rotation, opacity, and blur.
  • Use square or pointer tips, reverse the pointer, and tune the taper and color.

Add an outline when the scene needs it

An outline adds a separate edge around the reticle. Set its thickness, color, and blur without changing the center or arms.

  • Turn it off by setting its thickness to zero.
  • See the result over gameplay in the interactive designer.

Overlay support varies by game and display mode. Check each game's rules and test compatibility in the mode you play. Read the compatibility notes.